Critical Kit Ltd
Wires in the Woods - A Solo RPG - Core Rulebook
Wires in the Woods - A Solo RPG - Core Rulebook
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Wires in the Woods is a solo and two-player tabletop role-playing game in which you play a curious little forager in an abandoned world. You will explore different locations, discover artefacts along the way, and come to see familiar objects through unfamiliar eyes. These left-behind items will help you solve any issues and conflicts that arise on your journey.
A collaborative project between award-winning TTRPG creator Tim Roberts and artist Simon J. Curd, Wires in The Woods is a role-playing game perfect for a cosy night in by yourself or with a partner.

Wires in the Woods can be played as a solo journaling experience or as a collaborative adventure with another player. The base rules are adapted from the Carta System by Peach Garden Press and augmented with additional mechanics and inspirational text by Tim Roberts.
The game uses a standard deck of playing cards that act as a gradually revealed location map. The cards also provide triggers for upcycling tasks and a d66 rollable table generates found artefacts, encounters and events.
In Wires in the Woods, you choose one of five foragers to role-play:

As you explore, you will come across (un)familiar objects you can combine and upcycle to overcome conflicts and issues you encounter during your exploration.

- Rolling 2d6 (2x six-sided dice) and consulting a d66 table.
- A blind grab bag containing 36 tokens.
The tokens are available as cut outs in the back of the book or, if you want something more durable, punchouts on card stock come as part of the Wanderlust pledge level.
You collect these artefacts to help you build things to solve problems and conflicts that arise during gameplay.
The two-player mode works either as a collaborative GMless experience, or it can be played as one GM, one player. The rule adjustments for these modes are included in the core rulebook.

